Devblog #9 - Skill Tree : First Draft
First version of the skill tree in action
5/23/2023, 4:30:00 PM
Devblog #8 - Skill Tree : Action & Planning
How do we balance both action and planning ?
5/17/2023, 4:00:00 PM
Devblog #7 - Skill Tree : Theory
What can we learn from other game's skill trees ?
5/10/2023, 5:59:59 PM
Devblog #6 - Node system
Here, we're explaining how do we handle nodes in the game.
5/3/2023, 8:10:00 PM
Devblog #5 - Weapons and loots !
Will there be loots ? How many weapons ? Every answers are right here.
4/27/2023, 7:00:00 PM
Devblog #4 - Node experiments N°1
First (yes, again) part of our node experiments
4/19/2023, 4:03:00 PM
Devblog #3 - First enemy & AI
First enemy and AIs
4/12/2023, 5:03:00 PM
Devblog #2 - First arenas
First arenas and level design tools
4/5/2023, 6:20:50 PM
Devblog #1 - Basic movements
First devblog about our new game, codename PPBB about basic movements in game
3/29/2023, 3:48:50 PM
® All Rights Reserved GoatApe 2023